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Climbing

Simple climbs such as a ladder shouldn’t normally require a roll. More difficult ascents, such as rock walls, window ledges, or sheer surfaces, require a Strength test. If a character is climbing under duress, the GM should use Dramatic Skill Resolution.

Climbing Difficulty Numbers

DN Surface
8 Tree, knotted rope
10 Rock wall, rope
12 Rough cliff, building wall with some ledges or windows
16 Smooth surface with few hand- or toeholds

If the speed of a climb becomes important, a climber moves one meter per round. A Good success on a Strength roll increases this to two meters per round, and an Outstanding success to three.

 

Publication: Core Rules