Climbing
Simple climbs such as a ladder shouldn’t normally require a roll. More difficult ascents, such as rock walls, window ledges, or sheer surfaces, require a Strength test. If a character is climbing under duress, the GM should use Dramatic Skill Resolution.
Climbing Difficulty Numbers
DN | Surface |
8 | Tree, knotted rope |
10 | Rock wall, rope |
12 | Rough cliff, building wall with some ledges or windows |
16 | Smooth surface with few hand- or toeholds |
If the speed of a climb becomes important, a climber moves one meter per round. A Good success on a Strength roll increases this to two meters per round, and an Outstanding success to three.
Publication: Core Rules