Falling
The damage a character takes from falling is listed on the table below. Armor adds a maximum of +2 to Toughness versus falling damage unless it says otherwise. If there’s some plausible way to break the fall (tumbling through branches, grasping at window ledges, a fall into water or deep snow), a successful Dexterity test reduces damage by 5.
Falling Damage
| Distance | Damage |
| 0–5 meters | 0 |
| 6–10 meters | 10 +1BD |
| 11–15 meters | 15 +1BD |
| 16–20 meters | 20 +1BD |
| 21–30 meters | 30 +1BD |
| 31 meters+ | 40 +1BD |
Publication: Core Rules