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Since Torg Eternity is a cinematic game, the GM should assume most highly incendiary substances catch fire when hit with open flame. Other substances don’t. Damage from fire affects the target’s lowest armored area—head, legs, arms, or torso. (Ignore minor openings such as eyeslits or joints.) Characters moving through a fire, burning building, or other blaze they can’t escape suffer damage each round, as shown on the table below.

Strength Damage
Campfire, burning clothing 8 +1BD
Bonfire 10 +1BD
Flamethrower or burning building 16 +1BD

Publication: Core Rules