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Disconnected characters can’t cause Contradictions. They can’t take actions or gain benefits from tools that violate the axioms of the realm they’re in (or either reality in a Mixed Zone). They begin to get an intuitive feel of how things work in the new reality, and slowly forget concepts native to their own. When an Ord disconnects, immediately roll a die. On a 1, he transforms to the dominant reality, or his choice in a Mixed Zone.

Strange as it may seem, items, concepts, spells, and miracles that aren’t supported by the realm just don’t work and provide no effect or bonus whatsoever. Unsupported objects and concepts “phase out“ as they attempt to transform into something the cosm supports. Armor, swords, guns, modern clothes, and other gear might disappear and reappear in incoherent flashes. Concepts become incomprehensible while spells and miracles might be alien concepts beyond the user’s imagining—or ability—depending on the gulf between axioms.

Worst of all, disconnected reality-rated characters can’t spend Possibilities (including Drama or Hero cards)! They can’t even Soak damage. This is obviously very dangerous for Stormers and Storm Knights, since disconnection often happens in the most stressful of times when Possibilities are precious!
Reconnection

A disconnected reality-rated character must attempt to reconnect to her reality as a free action at the start of her turn (or every 10 seconds out of combat).

 

Reconnecting

Reconnecting is a use of the reality skill and is modified by the type of zone the character is in when she attempts to reconnect:

Mod Zone
- Mixed Zone
-4 Dominant Zone
-8 Pure Zone