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Falling

The damage a character takes from falling is listed on the table below. Armor adds a maximum of +2 to Toughness versus falling damage unless it says otherwise. If there’s some plausible way to break the fall (tumbling through branches, grasping at window ledges, a fall into water or deep snow), a successful Dexterity test reduces damage by 5.

Falling Damage

Distance Damage
0–5 meters 0
6–10 meters 10 +1BD
11–15 meters 15 +1BD
16–20 meters 20 +1BD
21–30 meters 30 +1BD
31 meters+ 40 +1BD

 

Publication: Core Rules