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  • Cosms: Aysle, Core Earth, Cyberpapacy, Nile Empire, Orrorsh, Tharkold

Characters from many realms cast spells—the sorcerers of Aysle, the witches of the Cyberpapacy, the occultists of Orrorsh, and even some stubborn dabblers from Core Earth. This is the category that allows them to do so. Magic is channeled in many varied ways, but all require the same core skills of alteration, apportation, conjuration, or divination.

 

Magister

  • Prereq: Spellcaster, knowledge of at least 5 spells.

The spellcaster has reached a level of mastery where she can cast two different spells in the same turn as part of a Multi-Action. She may also use the same skill when doing so. Casting two different spells requires two empty hands.

 

Resilient

Prereq: Spellcaster

Spellcasters can eventually learn to dampen the effects of magical fatigue. When a Resilient sorcerer fails a spell he suffers one less Shock than usual.

Spellcaster

  • Prereq: At least one add in alteration, apportation, conjuration, or divination.

Those who delve into the arcane arts go by many names—mage, wizard, witch, or warlock to name a few. Regardless of their particular background, all can cast spells using any of the four primary types of magical skill—alteration, apportation, conjuration, or divination magic. When this Perk is taken, the mage may choose any three spells from her cosm’s Spell List for which she meets the minimum skill.

New Spells: This Perk may be taken more than once. Each time after the first, the character learns one additional spell.