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Insectoid fliers with four adjustable rotors in place of wings. Komar have extensive sensor packages, and a sharp metal proboscis they plunge into people or animals to “refuel,“ since these drones are powered by blood. The creatures are half-a-meter to a meter in length.

Attributes: Charisma 5, Dexterity 13, Mind 7, Spirit 6, Strength 5

Skills: Dodge 15, find 10, maneuver 14, stealth 14, tracking 8, unarmed combat 13

Move: 4; Tough: 6 (1); Shock: —; Wounds: 1

Equipment: Cyber Eye (+2 find and tracking)

Perks: —

Possibilities: Never

Special Abilities:

  • Armor: Cybernetic plates +1.
  • Flight: Move 13 in the air.
  • Mindless: Komar are immune to intimidation interactions and telepathic powers.
  • Proboscis: Deals Strength +3 damage, AP 2. If it deals a Wound the drone grapples the target.
  • Relentless: Komar ignore Shock.
  • Small: Attacks against the drone suffer a −2 penalty for size.