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When a character needs to jump over an obstacle or opening, he tests the lower of his Dexterity or Strength against the DNs listed below. The Horizontal Distance is a straight jump—such as jumping over a pit. Vertical Distance includes some climbing—jumping halfway up a fence and pulling oneself over, for example.

Leaping Distance

DN Horizontal Distance* Vertical Distance
10 Up to 2 meters Up to 1 meter
12 Up to 3 meters Up to 2 meters
14 Up to 4 meters Up to 3 meters

*A running start doubles the distance.


Publication: Core Rules