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  • Cosms: Aysle

Denizens of Aysle believe strongly in good and evil, or as they prefer to see it, Light and Darkness. If a character has any Darkness Perks he loses the benefits of any Light Perks.

A person’s appearance tends to reflect her alignment with Light or Darkness (though it can be hidden by various abilities). A knight of Light appears noble and genuine to those who meet her. Her armor shines, her clothes are clean, and her voice is pleasant and calm.

 

 

Detect Darkness (*)

  • Prereq: Radiant

Once per scene, a radiant Storm Knight may make an opposed Spirit test against a chosen target. If the hero wins, he knows whether or not the target has any Darkness Perks. With a Good success he knows one Darkness Perk the target possesses (if any), and all of them with an Outstanding success.

 

Radiant (*)

  • Prereq: None

The Light runs through the Storm Knight’s blood. She doesn’t always do the right thing, but she tries, and it eats at her when she cannot. When a Radiant hero engages in combat with at least one supernaturally evil foe (Game Master’s call), she draws an additional card at the start of the fight. She may also add any one of her cards to her pool at the start of the fight.

 

Raise the Dead (*)

  • Prereq: Radiant, at least three other Light Perks.

A radiant Storm Knight can attempt to raise the recently slain (generally within an act). The character makes a Spirit test for the attempt, and gains a +2 bonus if the recipient has Light Perks, or -4 if the target has Darkness Perks. This attempt may only be made once. If the roll is failed, the deceased may not be raised with this ability.

 

Rejuvenate (*)

  • Prereq: Radiant

Once per scene, the character can touch any one ally and remove five points of Shock. This is a simple action. Unconscious characters wake up immediately and may act that turn.

Righteousness (*)

  • Prereq: Radiant

When battling supernaturally evil creatures, the righteous hero adds +2 damage to all of his melee weapons or unarmed combat tests. The Game Master decides if a particular creature is affected.