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Malfunctions typically occur when characters fire weapons using Rapid Fire options, but some experimental or unreliable weapons may Malfunction as well. This typically occurs when the user rolls a Mishap, as specified in the weapon’s description. A Malfunction may mean the gun jams, the sword gets stuck, the magazine falls out in the heat of combat, or the weapon was simply dropped. The Game Master should decide the specifics based on the situation. Regardless of the narrative reason, repairing, reloading, or otherwise getting the weapon working again requires an action. No skill test is required—the attacker just has to spend the time to fix the issue and may then act normally.