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Werewolves are people cursed to become rampaging beasts as darkness falls. The transformation occurs on random nights, and never on demand. During the day a werewolf appears human (use the Victorian soldier’s statistics), but retains the Lycanthrope Special Ability.

Attributes: Charisma 5, Dexterity 11, Mind 5, Spirit 8, Strength 14
Skills: Dodge 12, find 10, intimidation 12, maneuver 11, stealth 11, taunt (10), tracking 9, trick (10), unarmed combat 14
Move: 11; Tough: 17 (3); Shock: 8; Wounds: 1
Equipment: ­­—
Perks: —
Possibilities: Rare (3)
Special Abilities:

  • Armor: Thick furry hide +3.
  • Bite/Claws: Damage Strength +2 (16).
  • Cloak of Darkness: Werewolves gain a bonus to Toughness equal to the current Darkness penalty.
  • Lycanthrope: Silver weapons deal +4 damage against this creature. Wounds inflicted by other types of weapons automatically heal at the end of each scene.