Elves
Ability Limits: Charisma 15, Dexterity 15, Mind 15, Spirit 14, Strength 11
Special Abilities:
- Darkvision: Elves ignore up to four points of darkness penalties.
- Graceful: When rolling directly against Dexterity, treat the test as Favored. Unskilled tests based on Dexterity don’t count, only those that directly call for a Dexterity test, such as reducing falling damage, interrupting a foe while Waiting, or gaining position in a foot chase.
- Magical Affinity: Elves are born and bred of magic and suffer without it. Any time an elf is in a realm with a Magic Axiom less than 12, any Fatigue result causes an extra point of Shock.
Publication: Core Rules